Hello there! I'm working on a animated short that is scheduled to be released on November 23th. I've created a production blog so you guys can keep in track here: http://wipvault.tumblr.com/ This is a WIP thread as well, so stay tuned for updates. Yesterday I've finished the tires from boxbot and linked them in the shot…
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
Hey guys, This is my first attempt at compositing. I wanted your opinions on the overall look or whatever else you might want to bring up. I think I am going to fix that light on the ABS on the three quarters view, seems a bit overexposed. Hope you guys like it!
https://vimeo.com/205231700 Wow! I'm quite surprised and intrigued with this one. It's still in beta apparently but from what they currently have, I'm really digging some ideas behind this! It's still in beta so I think you can try it for free. More details on their site: http://www.mokastudio.com/features.html
Hi everyone! I in the process of converting a high rez mesh into a low rez one. So as i was modeling and baking the normals this is what i had: So i thought the normals looked a bit flat on the abs so as i decided to give it a little more geometry cause i still had some polys to spare. I came up with this: It looks much…
Hi I made 2 other skulls the last couple of days and since I posted my human skull to ask for feedback I thought I could just aswell post the other two. Also I accidently posted the human skull twice, so I am really sorry about that :/ I didnt put too much detail in these. I am more concerned about the overall shapes and…
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hi guys i am a student and a big fan of god of war just curious about how kratos's blades were animated ,i have seen that when he attacks the chains just came out of his hands, how can i do it in maya or max