Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…
Hey there fellow Polycount buddies, Chinese New Year is around the corner and Valve recently announced their upcoming event which tied to this auspicious season! As a Malaysian Chinese, it's a tradition to celebrate CNY with family, similar to Christmas. To welcome our Dota 2 players from China into our Dota 2 Store and…
Project Title: Hanako - Soul of the Samurai Positions Open Character Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to…
Hey guys, I have been following Tim Bergholz’ Ultimate Weapon tutorial for the last 2 weeks. After watching the modeling videos I got a nice looking AK-M (floaters in yellow). I also followed his edge
straightening instructions and got everything all packed up nice and tidy. However, when it comes to baking
everything goes…
That name is definitely WIP as well. Hey again everyone, it's time for my first project that I'll be posting on here for feedback. Show no mercy as usual, I want to learn a lot from this one. :) Almost 100% of my level design experience so far has been with RTS games, and although that's what I would like to end up working…
Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…
Spark needs an energized senior environment artist to create compelling environments for a high profile next-generation property currently in development for Xbox 360, PS3 and PC markets. Quality is more important than quantity! If you are sick and tired of just working on crates and barrels and want to create and shape…
the surface pro 3 is top notch hardware, no question about that, it is light it feels good in your hands. the fans can be a bit loud at times, weirdly mostly when using a browser. with zbrush it is all fine. Sculpting with zbrush is good, not worse than the wacom devices. But to me it fails at the interaction with touch…