We're already seeing the effects with DLC and shoehorned features like multilayer and season passes. Personally I don't have a problem with either, but I question their effectiveness. Take the Mass Effect series. I loved ME2 so much that I happily own every DLC for it. ME3 on the other hand was a far weaker title imo. I…
Thanks for the feedback Shrike! :) I agree that the UI is the weaker element of the game. I have taken notes of your comments! I am itching to make a sequel but I still have some things to think through :) The idea was to only put the game on kongregate, but I just uploaded in newgrounds because: why-the-hell-not. Sadly…
I do not care if my console is weaker than my pc I spend enough time on my pc aldready and enjoying my game on the console in the comfort of my living room (don,t tell me i can plug my pc to my TV and play with a controller, my PC is HUGE and heavy it's also my work tool and i wont be carrying it around the house to use it…
Enclosing your printer will also help with warping and delaminating. We added some perspex panels to the older Makerbot we had for a while to help keep the heat in and stop the air conditioning from messing things up. It's less of an issue on the newer ones but probably still worth considering if you it's pretty cold or…
DUde, you seem quite insistant. As far as my experience goes it's the same like many others have stated: An art diector or lead artist which have the slightest clue about what they are doing will definitely be aware if they have a real-time or Vray rendering. Or at least they will definitely know which of the effects in…
I'm comparing it to other apps for modeling, which is what the OP would be using it for. Lets not turn this into; "you hurt my feelings and besmirched the honor of my beloved program - Chris Crocker" type of discussion. Have you used the other apps and can give some valuable insight into aspects of modeling in Maya I'm…
My first thought: it looks competent, but there's nothing there to make it stand out from the hordes of competent graduates competing for the very limited number of positions. Going through piece by piece: The table and the generic props look like they could be decent elements in a scene, but none of them are really…
First of all, I'd like to thank everyone who's helping me with tips for this piece on Polycount and outside of it :) You guys are awesome! I came up with a possible skin idea I'd like to see in-game, and even though the name might be WIP as well, I think it would work really well. It is based on Zyra's lore, which is…
I beat the game last night. I actually found the ending to be fairly appealing. It wasn't quite as spectacular as the final boss from the first game, but it was more fitting given the story up to that point. The overall difficulty of the game was a bit odd. I was playing on Casual mode. (aka, ultimate pussy mode) And yet…
stuff looks good, don't worry man about the detail thing, it looks like you always try to make everything equally polished, but thats not necessarily needed at all, many artists leave most of the image raw with broad strokes and then polish up the focal point with the final detail. You dont need to make everything equally…