Thank you very much for your answer. I am not acquaintance with game now. I do not know why there are so many buildings and peoples in the game but computer performance is fast. When I was modeling just one model would make my computer's performance slow down. Sometimes is too slow. So I thought it is maybe because level…
This close enough? Depending on the type of bug really. Those that hold on to grasses mostly hang around, some just go there way and climb onto the camera, and some are collecting nectar, wich means they are less focused on what is happening around them, so you can actualy hit them with your lens and they will still be…
Oh also 3D Motive has a great UDK Advanced material tutorial that shows you how to set up a blend material that factors in the height of a normal map, that way you can turn blend snow and sand tile materials onto other surfaces. http://www.3dmotive.com/product-udk-mesh-paint
Since you're selling these as low-poly models, I'd include the polycount for the cars on the image. I'd also recommend adding the web-site's address to the images. If possible, add a link to higher resolution images on the indiegogo site; this is especially true for the main image showing all of the cars. Images of the…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
I'm surprised that this movie hasn't been put up on the chopping block yet? Come on! You guys know you were dissapointed !! well, i was at least: i can understand getting rid of parts which are useless... quidditch for example. But when ur gonna show something that happened in the book... at least show it the _way_ it…
Hi there, apologies for the late response, I know how frustrating it can be to get answers from forums when people reply like half a day later haha. Right, so in Xnormal , you can actually import a separate cage file into the program or you can quite easily generate a cage file in the program itself. --- In regards to…
I like the deisgn of the face, though it does feel a bit like Pan more than my mental image of snow monkeys. I don't like the fur on the back. It doesn't look like fur to me. More like scales, though overall it looks rushed. A good trick for efficiently sculpting fur is to make a few VDM brushes. This way you can get the…
Hello! I'm trying to put myself out there, show my progress, and possibly get noticed. I started this bandit camp scene for my Environment Artist Bootcamp at the Game Art Institute. The concept art is by Sergey Shilkin. I'm open to criticism, whether it's for how to take the best progress shots or if there's a way to…