That is a good solution, although I haven't done point cache except on bones, I've only done point cache to bake vertex animation and I think that comes out at a key per frame which could be hard to work with even with reducing keys. But the rest of the solution is I have used myself a few times. One extra step you might…
Thanks Tiros, you solved my problem! What you said about draw order gave me an idea, so if anyone has this problem in the future, this is how you fix it. (I like to grab screengrabs out of the max viewport so it's important that it looks right within max for me) The cloth plane was the offending object. It was being drawn…
thank you too :) lol. I do need to work on eye balls and cloths. Cloth Especially, I need practice but I also think I need to find my own process for cloth creation. Does anyone know a good tutorial for clothes or marvelous designer? I'm trying many styles. Currently the style I showed is my favorite but I plan to evolve…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
Working on a human character just to use as a base template for various projects. I looked at the Makehuman model, but it has a decent amount of geometry. Two questions: Anyone know of any good references to show me good geometry flow for optimal facial morphs and rigging? Also, a good 95% of the tutorials out there are…
The biggest issue is well, everything. I could maybe buy it as a kid throwing some cloth on a warped stool and pretending its a dollhouse. The scales are all off, the wood is bending? Get some good reff and come up with something new. I wouldn't waste my time with this. If you are going for cloth then make it look like…
To start off I'll post my progress and development of the two key levels in our demo thus far: * the Sewing Room, where our player character weaves fabrics, sews clothes and dresses up in preparation for battle * the Silken Forest, the tutorial hunting ground for the player to harvest crafting materials for making fabric…
I’ve got the body and face sculpted, and I’m planning to put together a timelapse video before the tournament ends. The clothes are already done in Marvelous Designer, so the patterns are finished but I just need to refine them, clean the topology, do the UVs etc.
This is not bad concerning clothes there are cool effects What annoys me is the difference between face and cloth, the styles are different, look like two different people did that. - The brushes used in the clothes are too sharp I think, a sweet smudge pass wouldn't be a shame. - Do not forget that with the belt, the…
It's not surprising you didn't get many comments... your work is extremely stylized which makes it hard to give technical feedback and giving design feedback is hard because most of it just comes down to "looks bad because of x imo" There aren't a whole lot of rules to design, just suggestions. If you want better advice…