I suppose your saying this. Merging all the edges of every uv island. For this project this seems to work, I will figure out how to do when it comes to modular pieces. Because I can't for every project lose time snapping and merging together every uv seam. Thanks for your help, I really appreciated that.
Try "Merge in selected namespace and rename incoming objects that match" under Namespace Options. That works for me in 2014. Merging will actually rename objects if you end up having two references with objects of the same name though, so that might end poorly. Or use namespaces but change your exporter to ignore…
You need to increase your edge padding when you bake your AO. To bake more things to one texture, merge all your objects that should use the same AO texture sheet. If you need them to be separate objects for some reason, just make a copy of them all and merge those.
Adding a photoshop layer shouldn't be enough to break zapplink if everything gets merged back to status quo before saving the file. As a test (using one of the default sphere scenes + projection master and zapplinked to photoshop), are you still unable to paint on a new layer that gets merged down to layer1 (be sure to…
Nice, Ill try cycle UV then if it happens again! I was also sure that I didn't touch the topology, but it still happened. Thank you! Edges seemed connected in 3ds, but they exploded in zbrush somehow. I don't know how to merge them back in there. Anyways, thanks. I also solved it by just letting zBrush unwrap it as it…
oh, thats pretty nifty. except it doesn't work for the fillet tool or chamfer tool since the values resets after you fillet or chamfer. the reason i get upset with this is because if i change unit settings, all sorts of stuff gets messed up when i xref or merge. like physique. or skin. and i'd rather not have that, because…
Ged: I just create an empty new layer, then use the merge tool(select mesh) as usual. It should dump the new mesh into the new layer if you have that layer selected in the tree view. You can merge through the right click menu too in the tree but I don't think you can use the transform gizmo on it then. There's a lot of WIP…
HELLO BROS Iam sure many of you have found these proplem and dealed wz it but in fact i cant cz i beginner .. so please help when i take my low poly to zbrush and split and merge it it miss up with the vertex order and of couse the uv when i merge it again ...cause once u split it changes the vertex order same as other 3d…
Hey peeps! Im busy modeling a base mesh to import to zbrush for a game character. It consists of 2 separate objects - the body and a pair of briefs. My question is - Do they need to be welded into a single object? or Plainly merged to one object? (see attached for picture) My gut says that it will be fine to just merge…
Just as an FYI for other people who might find this thread, and the previous suggestions do not work. Try merging just the two objects into a new fresh scene, and resetting Xforms on both objects. I've had times where no AA or SS settings would fix it, but merging them into a new blank scene and resetting Xforms fixed the…