Hey guys, I'm agian here with an issue with Maya and real size modelling.. I'm trying to model out a Boeing 777-300ER for personal purposes (practice and learning)and I got the following issues: - Found out great blueprints, have positioned and aligned in Photoshop to import in Maya BUT: I want the airplane follows the…
I have been working with the CGFX shader for Maya + Cryengine. I get quite good results with it in Maya, so I need to test it in Sandbox, next. I only ever get this mesh to export as a whole (even though the walls are modular). In Sandbox, I can only assign one material at a time, even though in Maya each mesh/module has…
I can't find this old scene, I'll have to revisit this over the weekend when I have time. I'm a little obsessive over working clean, I most likely cleared history when doing this test since I was trying to isolate the materials problem. I did try recreating the issue briefly the other day in response to your post in the…
This might seem like a question only an idiot would ask, but I just want to hear some peoples views and opinions! I've dabbled with character modelling a few times in Max. I've made two Spongebob characters for my little sister, and two characters of my own imagining. I found it a pretty fiddly process with a LOT of…
Hello everyone. I'm trying to get GoZ to work. Using Maya 2016.5 SP1 ZBrush 4R7 P3 When I click GoZ in ZBrush, Maya responds with this error message. // Error: file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel line 136: Plug-in, "Mayatomr", was not found on MAYA_PLUG_IN_PATH. Mayatomr is Maya's plugin for…
mistergood100, as mentioned above UE4 does not correspond to Maya in any way. Any material work you do for a Maya or Maya Mental Ray render will not carry over into unreal 4. If you want to get it working in Maya first you need to tell us what material system you are using and what render engine you are using in Maya. For…
@haiddasalami, thanks for the link I'll go take a look yeah I am kinda getting used to marking menus... I usually have most of the stuff mapped to hotkeys in xsi and 3ds max. But maya uses a lot of marking menus for stuff. I ll got to get used to. @throttle kitty, yes I wasn t aware of, its kinda smart to have it like…
I have 2 version of maya installed on my pc. maya 2022 and maya 2018. I need to use maya 2018 for something. I can't see export/import options panel on maya 2018.
@beat maybe it's in 2009, sorry for wrong info. http://download.autodesk.com/us/maya/2009help/index.html?url=Combining_separating_and_splitting_Merge_vertices_edges_or_faces_into_one_vertex.htm,topicNumber=d0e207086
I hope this is the right forum.. anyways, Hi! I'm working on a Unreal 4 game, and to get cloth to work I've learned I should use a Nividias PhysX plug-in for Maya. But when I install the plug-in nothing appears in Maya. I downloaded NVIDIA_PhysX_For_Autodesk_Maya_2013_64bit_3.00.01116.02380.msi from Nividias site (I'm…