Ubi has this thing going for them. They launch flawed first entries of their high-budget properties (see Far Cry 2 - the first done internally, Assassin's Creed 1) and then drastically improve on them in subsequent entries. Watch_Dogs will be fine as a franchise.
This should be interesting, I wonder how much detail you're going to go into. Like Assassins Creed detail or what. And I hope you have the extended editions of the movies because there is so much valuable footage there that will be a great help to you.
proper ettiquette would be taking some chloroform to ensure Jade Raymond comes home with you. thereby achieving 2 goals. first, assassins creed 2 might actually be good, and second, you can give her a good seeing to.
not quite. Same sort of period though "i love it : suicides, assassinations, mad bombers, mafia hitmen, automobile smashups. The Death Hour : a great sunday night show for the whole family. It'd wipe that fucking Disney right off the air. "
He's still alive another year?! Dammit, contract assassins just aren't what they used to be. Anyways, don't blow out those big red candles on your cake til they're done... sparkling... yah... Happy bday dude!
Really going to try and participate this time. Also hoping that the criteria is actually maintained this time. Last time it seemed to go completely out of the window for most entrants and seemed almost pointless. Awesome works, but big clumpy meatheads as stealthy assassins?
-David Levy aka Vyle is great. He did some stuff for Prince of Persia and apparently Assassin's Creed. -Bruno Gentile aka Hydropix is crazy good basically all the fellows who worked on PoP -Don't forget Dylan Cole
Final Renders Here's my Uber Cute Cyber Shinobi who travels through time and carries out his missions and assassinations :-P and of course Substance texturing jobs with the help of his Laser Hand Band. Sketchfab with more detail annotations : model
You might be looking for vertex painting and material layering in UE4. Also, these Substance Day at GDC 2019 videos might help you. The folks at Ubisoft share their insights on how they handle their materials: Texturing the World of Assassin's Creed Odyssey The Division 2: A World of Materials
Here is a character that I'm working on right now. It's an Assassin's Creed inspired character. Here is where I am right now I finished some of the weapons but I might change them later when I'm completely done with it. Hidden Blade: Sword: Armor: