I figured it was just my card, looks like it's time to upgrade again :( . Anybody have any suggestions on a good card, preferably in the $200-$300 range?
20-30k a year is way below industry standard if we're talking USD. http://gamedeveloper.texterity.com/gamedeveloper/fall2011cg#pg27 44k is the average for <3 years for an artist.
Man..condolences to anyone affected, hopefully no Polycounters. Meanwhile they're ramping up their production staff in their Singapore studio to 300 this year, with a bent towards fresh grads.
That is not subdivided up. That is the animation mesh, it is that detailed so that they can form every wrinkle in the skin using blendshapes. 20-30k quads per head.
Geforce 300? Are you kidding? I'm running a 9800GT and it still works great. The size of the scenes you guys must be working with must be unfathomable.