I made this character from a concept by Samuel Aaron Whitehead. Concept here - www.artstation.com/artwork/6awr It was made using Maya, ZBrush, Substance Painter, and Photoshop. 30K Polygons Rendered in Arnold model
On Fable: The Journey, we had a few materials clocking as high as 300 instructions. Ultimately the instruction count is not that important, it's how you're using what you have.
For final shots we usually require: wires shot with counter, in-game, beauty shot. in-game is the iphone size - 480 x 320 (or should that be 960x640 now?)
I figured it was just my card, looks like it's time to upgrade again :( . Anybody have any suggestions on a good card, preferably in the $200-$300 range?
20-30k a year is way below industry standard if we're talking USD. http://gamedeveloper.texterity.com/gamedeveloper/fall2011cg#pg27 44k is the average for <3 years for an artist.
Man..condolences to anyone affected, hopefully no Polycounters. Meanwhile they're ramping up their production staff in their Singapore studio to 300 this year, with a bent towards fresh grads.
That is not subdivided up. That is the animation mesh, it is that detailed so that they can form every wrinkle in the skin using blendshapes. 20-30k quads per head.