Model 11k tri approx. 2048 diff,nor and spec texture. Modelled Maya and Zbrush.Rendered in Marmoset. Diffuse and Wire - Wire,Diffuse and Final Head - Textures- Zbrush Sculpt- My toy figure used for reference -
version 1.5 Inspired by the E11 Blaster rifle used by stormtroopers in Star Wars. Probably best in-game with a Wear value between 0.06-0.80. http://steamcommunity.com/sharedfiles/filedetails/?id=690972485
Here the version 1.5 with the new installer: download Let me know if there are problems. :) The vesion 1.6 is almost ready, so the new installer will be included in the next version.
try those settings they are increasing the tex res to 4k. r_ShadowJittering is the blur amount for the shadows.r_DynTexMaxSize = 400 e_ShadowsMaxTexRes = 4096 r_ShadowJittering = 6 e_ShadowsConstBias = 1 e_ShadowsCastViewDistRatio = 1.5
Go through some free material tutorials on Pixar website. Should give you a good start. https://community.renderman.pixar.com/article/113/bitesize-tutorials-materials.html
wow... talk about your slice of history. http://web.archive.org/web/20050513204149/dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/002137.html?015-200106130752 [/FONT]
so i haven't made a new thread in forever.... anyways, I'm hoping to be able and do more work from home with my daughter being born in almost a month. Current pc was ok for stuff like 5 years ago, rough transition from work pc to home pc. Worked with a friend to put the specs together, wanted to try and get a pc under 1k.…