Good afternoon and happy holidays! :) As usual, I spent a couple of hours seeing some different and crazy stuff on D.A. I saw something that really draw my attention, Flash FX animation pretty clean and beautiful, see the example bellow: Credits to Alex Redfish…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
Hello! I created fanart of this character from Hellboy. I challenged from scratch to rigging, animation, etc. Feel free to give your honest feedback and hopefully share your thoughts. Thank you! Here's The Rookie's link below for detailed breakdown. https://www.therookies.co/u/handmanpffft
Frosty - about your GTA thing. You dont HAVE to kill pedestrians - you just can kill them, however with a hunting game you SOLE AIM is to Kill the animals. I wouldn't let my children play GTA, if I had any, but thats because it is NOT FOR CHILDREN. Children should not be playing it. I certainly wouldn't let them play a…
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
For me, I started in a small indie studio. they only hired people straight out of school, so everyone was junior. I was the only animator for a long time, so i wasn't learning as much as i wanted or needed to get into AAA. I started taking online classes at night to imrpove my skills and learn from industry vets. I took…
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…