Hi Guys, Just after some crits for a plastered brick wall substance I did for an environment I'm working on. so any crits will be extremely helpful! Thanks!
Is there any way to generate object space normals with NDO? If not, is it possible to composite the normals from NDO into an object space bake from the low-poly to create an object-space version?
Hello guys, does the pattern look good? I have read, that the squares have to be all the same size, but in the middle there are not the same size . How could I handle that? And somebody knows a good tutorial, about the check patterns? I can't find a good one.
Ive already sculpted a head with a mouthbag, however I found that the mouthbag will be problomatic when I project the cage, with it being so close together and all. Is there an easyer way to do this than my opening the mouth way up?
Hiya, so I'm trying to get models from Max to Maya for rigging/skinning. I've tried using obj and .fbx, but both have issues. OBJ loses smoothing groups, fbx triangulates. Anybody have any good solutions?
Been blocking out a 325 Revolver lately, still not finished on blocking out yet. It's really similar to the 327 TRR8 Revolver, aside from a few differences and using 45s for rounds instead of 38s. First time modeling a revolver, the recoil shield was a really weird shape. Nothing I've seen before so if any experts can tell…
I recently decided to continue and my Arenanet art test after they canceled the environmental challenge. Things I need to work on or fix: Roof texture on house Door texture Lighting Grass/better foliage Skybox Background buildings that I want to implement I am using CE3 for this project, critiques welcome. Will post…