Updatez! Sort of scratching my head about how to do the vest thing, as in the concept it kinda looks like she's only wearing half a vest. If you have any suggestions as to how it might look on the back, please let me know :D
Updatez! Ive been working on and off on the scene for the last couple of weeks, Its been great to bust out a prop as and when time allows. Still a lot left to do but its getting there. Compositionally I'm thinking a few things will be moved around to make sense of the space. Cheers dudes!
hey guys new updatez, quick concepts after lunchtime, I was in the mood to draw single items and blades :D Stuff for Spectre and Skeleton king. I will try to do at least 2 singles per day from now! So keep tuned in if you want to do some collab!
I have since replaced my diffuse lighting twice. First, I tried a energy conserving wrapped lighting implemented like this: saturate((dot(N, L) + w) / ((1 + w) * (1 + w))); Where w = 0 is essentially normal Lambert and w = 1 is essentially half Lambert, only energy conserving. This produces pretty nice results, but I have…
Thanks for the feedback polycrunch, you're absolutely right on the money there. The current state of the vehicle is still very much a first pass, fresh out of substance designer. I need to have a proper think about the branding and storytelling I can achieve with it on the vehicle, to sell the universe it is in a little.…
I downloaded wings and the silo demo and I give it a try :) Silo looks pretty good and I'm almost used to its awesome interface... I think I'll buy that one. But I still hesitate as it is not that cheap for me. Well, I keep this updatet...maybe with something more complex next time :D Thanks to everyone for all the links…
_______________________________________ Latest: _______________________________________ Hey guys! I just recently decided that i should learn working with UE4, as my first project I'm working on a Sci-Fi hallway and hoped to get some feedback and maybe here and there a few tips and ticks! Most of it is still WIP and there…
Maybe you should check his face proportion/relations again , all of his face features are bunch up like in asian face and appear flat also please fix his skull he has box for a forehead , you could also add him a proper zygomatic arch…
update04: I think I'm going to call this done. Unless anyone has any more feedback? update03: update02: finished baking update: Started working on a knife earlier today. Here's some progress on the high poly: reference pics( feel free to use these, click on the images for full size): Still a few little things to fix and…