Hi there ! I hope everyone is doing well. I would love if some of you could give me some feedback on this scene. I have been working on it for a month and a half now. I feel like I m starting to tunnel vision and would love some of your feedback to bring this scene to a close. Any feedback is welcome, be it modeling,…
Heyo, I'm a junior character artist trying to pry my way into the industry and I'm hoping you guys can give me some feedback on my work so far. I'm not sure if this is the right place to post it https://davysartcorner.artstation.com
ah thank you for the draw over!the study never ends✏️✏️✏️ I'll try some standalone heads like you suggested and reference some real people even if I keep the shapes more stylized
can you say some more about that? is it logged anywhere public? does not-production-ready mean that you face some blocking issues which require changing source code to solve, or extensive workarounds, etc? If so, is it platform specific things?
Hey, loaded the meshes into Toolbag 4 using the Quick Loader functionality and adjusted the cage offset some. Curiously, I couldn't reproduce the issue (assuming I'm looking at the right place). Looking at the meshes/bake groups, they are currently not used to full effect, as the gun is divided into broad sections -…
Heres some updates of the pillar modelling - I haven't modelled in a while so I'm still very rusty. For the finer detailing and the paws I created some alphas
Just found this forum. Here are a few animations I did inspired by Warhammer 40k. They were inspired by some of the work I saw by another member of the forum.
You have to set the selected modifier again for the icon to refresh. Here's some simple changes to fix the icon issue and prevent some potential errors: if classof subobjectlevel != Integer do setCommandPanelTaskMode #modifytheObjs = selection as arrayif theObjs.count > 0 do ( CurrentMod = modpanel.getCurrentObject() if…