Slow is slow... In other words, mechanically slow. Obsessive isn't necessarily slow, just repeating a process over and over again. Its also not mutually exclusive.
You can drag and drop to the high and low slots (or any other position in the scene list). Drag to just below and slightly to the right of either, you'll see a little green highlight that shows you where the object will be dropped. If you have multiple objects/bake groups, you can use the quick loader with naming…
When finshed wih the high poly what do most normally do to make the low poly? Do many use quad draw to retopo or remove or the edges that arn't needed? Or is it better to make the low poly first then work on the high poly. Thanks
Oh sure, you can throw as many triangles as you want at a mesh to make something pretty! But what happens when you're limited to how many triangles you can use?
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It seems to be related to the 'Show DX in viewports' flag for standard materials. If this is ticked in the MatEd then it slows down undo to varying degrees, even if the material isn't assigned to any object in the scene. The DX9 Shader doesn't seem to have this problem, so a possible workaround is to save out the FX file…
Glad to see someone starting out with so much passion and motivation. Finding spare time to do this work is pretty tough when you've got a family! For your next speed sculpt I'd recommend finding references that show the head in a simplified form, something like the Asaro head or a Loomis head model to start with (you can…
Hello to all, I made several post in different CG/3D software forums trying to find solution for my problem ....but nothing yet. So ill post here too...and im hoping someone could help me :poly121: I bought new rig before 2-3 days. i7 2600k ; GF 560 Ti ; 16 GB Corsair 1600hz ; 750W Corsair;Asus P8P67-M Pro etc.. I have…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Hey Misha I love the project! Good work so far and a lot of great potential here. And I really appreciate the forethought you had in asking for feedback in sections that could make the biggest difference with not that much work. Composition Background Depth: Don't just barricade the background with a bush (of very…