Okay. I'll post the dropbox link. Thanks guys for helping me with this. I do have xnormal, but don't want to move into that until I'm comfy doing this stuff in Max. I know its good to learn other platforms, but what if I am looking for work down the road and the companies only bake in Max? Anyhow, the file I shared is the…
hiya shmigly, to quickly answer most of your questions. I didnt worry to much about modularity as i could simply build my scene in Maya and then import it into unreal without needing to reassemble it. the reason why it looks modular is to save on work. I modeled one sidewall leaning all the way to the centre of the hall,…
I have a penchant for military armoured vehicles. Perhaps an interest established as a young man serving with a Reconnaissance Cavalry Regiment during the 80s. So if a particular subject happens to catch my eye enough too invest a quota of time/effort generating a 3D polygonal facsimile, I'll typically zero in on various…
Hello there, I am here looking for a full portfolio review. I want to know what pieces I should keep and excel on or what I should completely disregard using within it. I do not want anyone to hold back on how they feel about my art and would greatly appreciate hearing what you do like and what is not so much liked. I feel…
Okay, finally making some headway with modular environment kit. Much indecision because this is my area of least experience, hence posting about it alot, lol. Workflow will be to only use maya to make the parts, but assemble them as Packed level instance in unreal. This means I got to do the snapping in unreal which I…
These screens are of the highpoly and lowpoly models that I used to construct the doors and doorway of the Basilica Administratum building. I made pretty heavy use of sockets and blueprints inside of UE4 throughout this scene. This allowed me to reuse and reconfigure elements, although no where nearly as extensively as…
Right now, I think your work is competent enough that you'd be worthy of consideration, but you're not doing much to stand out from the masses of other aspiring artists. The three big things I'd work on: 1. It looks like you're putting too much information in your diffuse channel, and not enough in roughness. This is…
I spent some time to find a workflow how to split up garments and avatar parts and reassembling them in a MD project file to deal with collision and performance issues. I've been also working on some of the base meshes that I needed so far for the cloth simulations in MD and started putting farbic upon those. As I've not…
Yea its a basic tenant of the industry. Do more with less, maximize your time and resources. If all you're doing is breaking up buildings and reassembling them, you're approach is off. You want to make a few tiles and turn that into a whole building or a city block full of semi-unique buildings. Think of it this way you…
The latest version of 3D-Coat is officially released with big improvements and new features in all areas. Some of the biggest improvements include * Specular blending modes. * Split & Joints Tool - easily cut off part of the model and simultaneously create a socket-type joint so 3D printed parts can be reassembled after…