Here is a quick post from a my insect. Its been a long time since I post somethink over here. It's modeled in LW, Zbrush. turnarround vid: http://www.virb.com/wimhouben/videos/55480 enjoy It only modeling.
Working on this Manis-like insect character. Just rigged it and I'm about to begin animation! If anyone's interested I will sell it cheap on Asset Store and Sketchfab. What would be a good price? model
when i insert my mesh brush i am unable to press shift and snap it to the orientation of the world. it seems that it it is being generated from the surface normal event though its created when i am looking at it from the direction i want it generated from. thanks in advance Alex
How do you cycle through insert multimesh brushes? I have several bricks that I want to cycle through and place down onto a plane, but I'm not sure how to cycle through them. Thank you
Here's a WIP of an insect styled mech or ship. I started out with a base mesh from zbrush and then moved into modo for subd work. Renders are done in keyshot. Any crits welcome! zbrush base mesh modo subd progress
Hi Guys I would like to know if there is any way to insert loops or edges into an already baked mesh without creating artifacts or drastic changes in normal? Thx!!! BugSeeker.
I haven't played with the inset brushes much, but testing it on the demo head it seems to be including polypaint data if I draw it out while a texture is turned on. (Basically give the original leaf some UVs, new texture from polypaint, then load it as the InsertBrush's tool and draw it out. It will probably look black or…
Is there a way I can insert a secondary mesh in to my scene which is sort of like a ghost mesh so i can use it as a reference when i sculpt? edit: found it, the ghost transparency thing