I would say that you can push it quite a bit more. Since you are going for a really dirty atmosphere, you can dirty it up alot more. I would add some dirt and grime where it would gather in all the corners, etc. I'd suggest making another pass on the wood aswell, right now its rather uniform. Try adding slight color…
The head piece feels too out of place for me. If he's fighting, I feel like stone is too heavy for him to perform well in fights. I would make it metal(or whatever they used) instead. The fan on top, I think feathers would be more interesting, but thats just me :) Umm as far as him being equal on all sides, give him some…
Dirty does not equal win. You have so much crap on that fridge, its starting not to make sense anymore. Why is it darker on the corners? Did it go through a fire, and someone in good nature scrubbed the middle part so that its cleaner? The inside walls of the fridge looks like someone has explosion dieria. What is that…
Thanks for the big resolution shots! Looks promising. You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors…
OK, I've only recently begun making models again and I have never had to face the issue of working directly or indirectly with dirt maps because in the past I've never actually generated a dirt map for any of my objects and this is definitely the reason why i'm having issues with rendering a good ambient occlusion map for…
Really nice work so far! The brown grip behind the trigger could use more definition, at the moment I can't tell if it is wood or leather. If it is leather you could put more dirt and wear on it. Imagine some dirty Borderlands bandit using this gun. He may have been fixing up his broken down Technical in the desert dunes…
K here we go.. Think about *exactly* where dirt would hit this truck. Do you really think that dirt - I'm talking brown muddy dirt like what you've done - would hit the part of the cargo thats above where people sit (above the windshield). No, that area would be dirty.. but not muddy. It's in the city, not the country -…
I read a lot in forums, people asking about things that are very easily done and they are either looking in the wrong direction or they are hidden so deep that you can't just spot them out easily. On top of that.. not many really mention them in tutorials! These will be very useful especially for people who start getting…
Those ruins were lovely modelled! Two things stood out to me though: 1. Buildings of this style tend to be built onto platforms to keep them from sinking into the ground. You may see walls appearing to pop out straight from the ground but they usually either have hidden foundations or are the contention barriers and…
Okay, so I've been working on my western environment road and I'm having a difficult time blending the road. Is there any easier way to go about this? I tried vertex painting, though I'm getting poor results...