@5rettski There's a few different ways to approach organic subdivision modeling but it's generally a good idea to start by establishing the proportions with a block out of the facial planes to create a base mesh. Part of this block out process usually involves creating basic loop paths around key facial features (eyes,…
Hi, i want to manually select a point on a spline (line) and refine the spline exactly there. The selected point is even select and i can move it away. Should work like adding new polygons: hold shift and move the polygon. But i don't think i get it running like: hold shift > move knot > spline will be extended. So a…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
This week I started working on the blockout for the sniper rifle and focused on building a strong foundation for the overall shape and proportions. My main goal was to establish the base forms and get a clean, readable silhouette before moving into any high-detail work. So far I’ve modeled the butt pad, cheek piece, sling…
hmm I would'nt worry about ditribution of polygons just yet..espesially if this is your basemesh...some bits of the mesh are going to be denser than others when it comes to your sculpt...if you need to bump it up..just subdivide it up to the next lvl...retopo the geometry once your forms are defined by the sculpt as far as…
Hello! I'm the developer of a game on Steam called Party Panic. I'm currently working on a new game that's in it's early prototype phase, and I'm looking for someone I can offload some of the 3d work to every once in a while, paid per task/group of tasks as the prototype development progresses. I'm *okay* at many of these…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…