Huh, never thought to move on W. I always just move on U or V and leave the chunks out there, they map fine that way. But W... so I guess it only bakes between 0 and .999 ? Seems counterintuitive to me, never had a baking problem with various W values.
I have since replaced my diffuse lighting twice. First, I tried a energy conserving wrapped lighting implemented like this: saturate((dot(N, L) + w) / ((1 + w) * (1 + w))); Where w = 0 is essentially normal Lambert and w = 1 is essentially half Lambert, only energy conserving. This produces pretty nice results, but I have…
more updates.. rigged.. playing w/ cool poses.. there are issues w/ the rig, but I'm doing my best on that... @ Joshua-- hey man.. I hear ya on the glowiness. the texture bleeds out a bit and the texture get's a little muddy... It has a bit to do w/ the shader I'm using.. I will probably end up going back to my original…
Hi, If u like a concept that I made just contact me and u can model it. :D My Workshop Page: http://steamcommunity.com/id/shorkgamer/myworkshopfiles/ My Steam Account: http://steamcommunity.com/id/shorkgamer Submited Items: Plaque Watcher Made w/ Triangle Soup Vote here:…
There was a post about this before. You could either just get used to pressing Q,W or something instead, or make a small script that does that and assign it to the W key.
Hello, I was just wondering if anyone could upload Arshlevon's base mesh files. It seems as though his site is down therefore I cannot download them. If it is not any trouble and Arshlevon doesn't mind, I would like all 3 of them (head w/ nose, body w/ shoes, and body w/ toes) as I am learning Mudbox and want his mesh to…
Hehe thanks LoM Chaos.. yeah i agree w/ ya there on the noisy face.. i was playing w/ the alphas and i probably went a little overboard.. but also.. i'm kinda new to the rendering process of Zbrush and the sculpt came out a little fuzzy even w/ the blur settings turned all the way down.. i need to figure something out…