say you sculpt a brick wall. It looks amazing. It took you 2 hours. A week later it is decided that the bricks need to be 50% larger. A week later, the size is good, but we want 75% of the bricks to be damaged. If you sculpt them each time, your soul is dying and somebody is losing money fast. If it's setup as a procedural…
Hi guys (first time posting here :) ), I've been working on improving my sculpting of metal, wood and stone materials for the past 15~ days. I'm proud of the progress I've made but I know there are still plenty of mistakes, so I'm here looking for criquite/feedback/advice. PS: Ignore the "ornamental" parts in the middle of…
Also, if you're baking a normal map from those high-resolution sculpts, then it would make sense for you to sculpt the striations into those. Another reason to consider using tiled textures, instead of sculpting unique whole-rock normal maps. What's the current texture resolution you're using for each rock?
I want to become a digital sculptor for characters, but I really need to practice and learn anatomy. Ideally, I want to be skilled enough to be able to make ecorche sculpts, and to be able to use brush strokes purposefully and with anatomical accuracy. Questions: 1) Do you mainly learn by doing anatomy studies via…
Not bad for a first shot (mine were waaaay worse :) ) I don't believe scuplting out of a box is a good way to make textures. Some like to start with a displacement map extracted from photosources with software like CrazyBump or Knald and then start sculpting on top of the displaced mesh. If you want to keep a tiled result…
Hi, I'm trying to sculpt a picture frame. As you can see in the video below, with the first sculpting, I only sculpt one side and all four sides are being sculpted At the second sculpting, it only sculpts two sides. So I have to redo the other side.…
Maybe you have already tried this? However, what I usually do to keep style. I have a hand full of alphas and brushes I always use for wood, metal, and or rocks. and I usually go about sculpting them in the same order each time. Clip curve > move topo > Trim dynamic on "edges" > the same 2 alphas every time > Orb flatten >…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
I was wondering what do you guys think of a monthly challenge just for zbrush/mudbox/sculptris I.e. sculpting. It just going on this forum you see a lot of people post zbrush faces and you still get the lower the subdivision it is lumpy advice. So I'm thinking every month there would be an easy, medium and hard challenge…