Thank you, good catch! I used to be more attentive when reviewing messages. 😆 ------ Tiny update just to say there's one! I scratched a hair alpha directly in Blender with a mouse and no stabilizer to better understand the type, scale and amount of variants I need for each type of hair layer. Looks better than I expected,…
Having this specific target (= a software that a splash art illustrator could use to fully replace Photoshop) is definitely interesting. You've obviously thought this through already but here are some thoughts : - First off I think the canvas control really would have to as close as possible to that of PS, or allowing…
This plugin adds support for the QOI bitmap file format to 3ds Max. It’s available for free on GitHub: https://github.com/kaetemi/qoi-max QOI, the “Quite OK Image Format”, is a recently developed open-source lossless bitmap format that offers much faster encoding and decoding speeds, when compared to PNG, with similar…
Hey there everybody :) I'm a long time lurker here and an avid Blender user. Over the last week or two I've been assembling a few simple personal workflow tools as an Addon, thinking it may be useful to more people than just myself. I'll list the features below, but to cut to the chase it can either be found (free)…
Hi guys, I've been studing Zbrush on my own the last year (coz my last item accepted on workshop was Master Assassin's set, yes I was the designer and Vlad the 3D modeler :P). I want to show us my work! And a couple of questions... I didn't do the concept, my mate did it and we want to upload to the workshop. But we have…
Finally got her done! Had some problems with the skinning on import of the fbx files... the only way I could fix it was to import the fbx's into max and export them in smd. Which gave it's own set of errors. (What a headache) But it's done, and thanks for all your help guys! so let me know what you think.…