Hello everyone, I haven't animated in a few months due to burnout but now I'm feeling good and want to get back to animating, I've animated an idle break using the Goblin rig Dancoo posted in community rigs and resources. It's pretty much my first time creating this kind of animation which shows just how much I stick to my…
I'm curious if any of the default skeletal meshes have default idle/taunt animations? I need a boss to show both of these, but I don't have experience making them myself. My disabilities make drawing/animation very difficult. Any help would be greatly appreciated. Thank you!
Hi, I have a character created in 3Ds Max and i'm looking for someone who would be willing to rig and create a simple idle looping animation that i can bring into UDK. I'm in the process of creating a cool Spawn Effect for my FX Demo Reel and it would be nice to have the character animated. Here's what i have so far (with…
http://www.offworld.com/offworld-igf-2009-01.html For those of you who have an interest in indie gaming, this article should make you smile. These aren't the type of games that generate the type of interest that an AAA title does, so to have all these gems in one place is a great way for people to get a feel for them. I…
I noticed you guys didn't put in this shortcut key on your .pdf manual, doc or i missed it. Cntl + shift + p, i stumbled upon it trying to play the Turn Table and say t was the option for what i wanted. I get a weird shadowing with local reflections idk if that was mentioned but it looks like a sss/noise map of some kind.…
In the new versions of UDK a camera bob has been added whilst the player is standing idle, as if the camera is swaying as they breath. Is there a way to disable it? After much googling iv'e discovered (link) that alternative game types don't have the sway/bob but unfortunately they also alter the height of the players…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Hello all, i'm a first year game art student from Australia and a long time lurker, first time poster. For one of my projects i am doing a low poly ADF (Australian Defence force) soldier. I am modeling, Uving and texturing the guy and will eventually rig it. (Not a project requirment but i would like to anyway). With specs…
I love pixel art, never tried it much myself but boy does it look like fun when you see it, but to achieve it is another matter especially animated stuff. Edit: Flappy Bird was popular and wasn't that "pixel" art? not sure never played it myself ever. If done right i can see it making a come back, but you have to take…
Hi everyone, I have seen quite a lot of confusion surrounding Linear Workflow and 3ds Max. This is understandable, as there are many guides online, some with conflicting information. Another confusing stage is how to composite these renders correctly. This is why I have written this guide. I hope it will explain everything…