I have my FPV arms with the effect in the game: I have made a vid of it in action, also in there: the effect on the head and a bit of the invasion mod. nice vimeo quality: http://www.vimeo.com/2531213 crappy youtube quality: [ame]http://www.youtube.com/watch?v=0VKYPrZA-68&feature=channel_page[/ame]
My entry for the Turbosquid contest : Lost at sea. Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter. No additional color correction have been applied. The full scene is 68 163 poly and Cthulhu alone is 47 296 poly.…
Hey everyone ! I would like to have some feedback on this animation. Here is a youtube video of the process on Procreate, but you can check the animation from 1:08 https://youtu.be/JJFrBFBTz8Q?t=68 Thank you in advance for your critics, I am just learning animation by myself and I wish to get better !
[ QUOTE ] "This movie contains some of the nicest frags from Quake 3 Arena." JoKa, GQ1 Featuring 68 players. 13 months of work, over 1500 demos, more then 1 TB of HD space used. Hundreds of hours of editing. Enjoy. [/ QUOTE ] http://www.own-age.com/vids/video.aspx?id=6212
Hey Everyone, We've been working on the art for the final level in LOST ORBIT. Here's some WIP of our turrets and lasers. We'll have some videos up soon. Also, a bit of an update on our Greenlight campaign. As of this morning we are #68!! So hopefully it wont be long now. Thanks to everyone that voted so far!!
The memory bandwidth is the big difference, which means you can swap out more space more quickly. I think the PS4 has almost 3x the bandwidth, even including the Xbone's 32mb of very fast ESRAM. Xbone's 68 GB/s DDR3 vs to PS4's 175 GB/s GDDR5
Nice to see many of you are also working on the Artstation King Arthur Challenge! I've opted for the Film/VFX category this time round. Behold, the Zombie Unicorn! My submission thread here if you'd care to follow along with my…
Vass... awesome, thanks for the heads up on that! I'm currently just playing around with this '04 Opel Speedster, going for a fun lil' hawaiian theme. Haven't done much of anything to it yet, still focusing on winning races and progressing my career. My next goal is to take the '68 Formula S and turn it into a Sox & Martin.
[sketchfab]68cd1eec1574499c8f2e7baeb758e0ea[/sketchfab] Modeled & sculpted within Blender. I had fun with skin modifier for the ice crystal :3 I painted everything in PS and 3D-Coat, if anyone wonder :3 Details on my blog here: http://wp.me/p1cU9d-68 Oh, I also happen to animate him (although very short ^^) here:…
Just in case you haven't found an answer yet this is a good tutorial for how things work: https://www.youtube.com/watch?v=r3c6NH47gkY&t=68s&spfreload=5 Basically, you want to keep the low poly's faces as close to the high poly's as possible to not make it too difficult for the baking program to get out a good-looking…