Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hi guys, maxscript beginner here, I have a small dialog Ive created with a hyperlink. The purpose of the hyperlink is for the user to quickly access a help file. Currently I have the example below working. The issue is, that the hyperlink does not open the .docx file unless I close and re-run the maxscript. Im thinking I…
@Pav3d Really inspiring finish. I like how you kept with the concept while making it your own. Here's my attempt at the sword thus far with a budget of 525 triangles.
#525 When using the bridge function in max 7 (because gamebryo doesn't seem to support max 8) and listening to music through winamp = crash...(found this out today).
I didn't know what unsigned vs. signed means, so I asked one of the programmers here. Here's how he explained it to me. I added emphasis to highlight the meat of the issue... "Actually, we do use signed textures for normal maps, although we dont support loading them at the moment. The unsigned normal maps are converted.…
Hey @Rayoule I reached out to one of the dev and am posting what he said. maxscript is expecting the value to be set to be a color value. Color values in maxscript are normally in the range of 0-255, but each component is a floating point number and can be outside this range. When setting the color value, the mesh stores…
Doing a bunch of calculations on UV faces and script is pretty slow. Technically the calculations are very fast, it's changing selection and moving things inside a loop that is slow. I don't know the full application of your script, but this snippet I sped up with no loss of functionality. Before unwrap selected time:7909…
If you don't know anything about webdesign, its best just to do something like this, http://adambromell.com/ and spend the rest of your time improving your game art skills. EDIT: Chris beat me to the punch. Really this is all you need [html] <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"…