Medkit prop from a concept by David Heidhoff.My goal for this was to develop a texture optimization workflow.2k verts,4 gray scale textures at 512 each and a 512 normal.
Here is my small texture experiment. Wanted to make single 512*512 texture reflecting all the materials properties in it. Here is what I end up with. Not happy with the look actually. Hope to get help and crits ;)
thanks, i'm glad you like it. i divided the texture in three different ones (1x M249 [2048²], 1x EOTech Scope [512²] and 1x AmmoPouch with Ammo [512²])
i was wandering if someone has the time to make me a cool free rounded headtexture using this head template size is 512 by 512 thanks guys! :D :D [PHP] [/PHP]
I think this truck has lots of triangles that can be deleted. Can you post the tricount? Also 2048x2048 is a bit high for a lowpoly texture, switch down to 512*512 and it will do!