That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
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My last project based on concept art from the Metal Slug series. It was a good opportunity to practice baking normals from high poly to low poly. The models ended up with a high poly count, but I guess it could be considered a hero asset. Any critiques are welcome, about poly count of the objects, texturing or baking or…
Hi! Something I've never quite understood is the difference between 2048 levels vs 1024 pressure levels. For example: Case 1: You press the pen with a given force X, which would be your medium force. On the tablet with 2048 levels, that would translate to 1024. And on the 1024 levels tablet, that would be 512. (values are…
Your challenge, should you choose to accept Design, build and submit to Mod DB & Addon DB your ultimate tournament player model which fits the theme bellow. The competition sponsor is Tournament.com, an exciting new service which puts gamers head to head for real cash prizes. Currently in beta, Tournament.com is giving…
Hey guys, this is the last personal project i created for the Reallusion Contest back in 2024 that gave me the award of Best Costume. Hope you like it and you can check more shots at my Portfolio.
Hey Mattoskik, nice texturing on your M3 Stuart. I might have to referance that when I do mine. I wouldn't get any depth to the teeth if did them with alphas would? or would that not be important? also, wouldn't you be able to 'see through' the back of the polygon whith an alpha? with textures i ment 1 1024*1024 for the…
31/12/25 Its been awhile since any artpost because there is nothing worthy to show. From just a head in 2024 , 2025 has been a year of trying different pipeline and character design. Gotta polish those hair and face before getting back to costume again. Looking back , for some reason May to December 2025 the second half of…
We just had the very same discussion over at gameartist.net (UE3 Texture Quality ), so I just copy my take on this: " When you assign your textures in UE3 you will see the uncompressed, unclamped original texture displayed in the editor. Once you save the texture it gets compressed so when you reopen the scene the new,…