ejeet31 sorry for explaining this poorly! When you reset the license online (At www.quixel.se/login) you enable the license to be installed on another machine. This you can do 5 times. so it is possible to install it on two or more of your machines and not having to activate/deactivate it all the time : )
So sorry for the long delay! But no we are still planning on including the items from this contest, and will be MUCH more frequent with updates once we have a more solid timeline for you guys. At the moment its looking like sometime early next year we will be up and running.
I'm not dead I swear! Started a new job so time has been limited. Finished the low poly and baked it down. sitting at around 16k tris Finally getting into Ddo (Its super sloppy, sorry Ill hopefully have it more final tomorrow!)
I may by completly off, but I wonder why are the tires packed in such a large size compared to let's say a bonnet (not sure about the word here, I mean the cover of the engine, sorry) when it is save to say, that the front of the vehicle will be much more exposed than tires?
I'm sorry for my bad explanation, thanks for thr quick reply tho. Here is more exactly how I want to select things in zbrush: I just want 1 of the shape to be selected, and discard anything else, I can't find anything that will make this possible.
Hey bugo, thanks for your reply but sorry i dont get what you mean with "the area " .,. hope you dont mean shift+select .. Can you explan a little more, how you would would select the "inner" faces in the grid.. not the grid itself.
i am sorry. i installed Quad cylinder plugin (http://www.scriptspot.com/3ds-max/scripts/quad-cylinder). But still the results are the same if i would manually quadrify it. I guess the problem is that i want to curve it at the top. So , it is not a plane face, but like a pillow.
Sorry about the delay. It's only fair that I post here what solved my problem. Here it is: - Set marmoset to work with the tangent space of the software you baked the normals. - export the obj with normals along with the smoothing group in 3Ds max. Hope it would help someone.
Hi guys. Sorry I've been quiet lately due to ill health. Thanks for the advice. Attached is a snapshot of my progress so far. BTW is there some way I can include the attached image within the main body of the post? No worries - I found a way :)
Thanks Man! Sorry, I did not quite understand what you mean, What file are you talking about? The shader itself or the some file its referencing? If its the later, its an HDRI, free from hdri haven, you can use any HDRI.