Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
Thank you for sharing and nudging me a bit. Appreciate it. I'm going for standard game asset, normal wear, meaning how it would look going into battle or in your inventory. It's been used in battle before for years, but not very recently per se. It should have evidence of being a vehicle for heavy use, but still clean…
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
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lol arr yes that drilling sound,last time I heard that I was with Ben in a trafalgar square starbucks coffee house on monday. Speaking of which heres some pics taken on my cam on Monday Night with Poop,Frankie and peppi...oh and Poop was only "tipsy" throughout hehe . http://www.hedgeart.com/scrapbook/P1010354.JPG (not…
I was just curious if anyone had any bookmarked favorites in this category? Any portfolio examples or current games out there people absolutely love? I haven't researched this much and the only thing off the top of my head this late at night is Wind Waker...(needz to hit the hay) Kinda looking for stuff with a flat…
Maybe scale it even more down to get a better result. When you feed in a washy image then it will try to upscale this washy look ... there's a plethora of traditional computer vision techniques that will do the job Not this job, unfortunately. Traditional methods will not fill in fine details like hairs or surface…
[insert quick hack that'll generate errors]; Else, look further down. But you can't just cut those edges into a curve, as the added loops to the curve will fuck with the roundness of the curve, creating flat areas where you'd expect or want curved-ness. The most accurate method is to first un-boolean what you have.Then add…