Selection types are the number keys. For example, in editable poly, 1 is vertex, 2 is edge, 3 is border, 4 is polygon, 5 is element, and 6 exits sub-selection and returns you to the whole object.
i'm back, edit: i'm feeling motivated and will continue working on this. edit2: I'm teaching 3d animation in a local center and barely have time to continue this art, so it is going to take some time.
booh ya :V Edit: Did some gross quick lineart and color slap in Sai, just to solidify composition bit more, time to but this baby back into PS oven. Edit2: NO BRAKES ON THIS TRAIN
Sahweet, gonna listen to it when I get to work. Perfect. EDIT: Where's the download link? xD You used to have it here before right? EDIT2: Nevermind found it on the episode page. :poly136:
Nice website bro. Will look in to it. =) *the bundle that has everything looks very interesting* EDIT: *along with the UDK introduction video* EDIT2: after spending on expenses I should be able to buy it in 1 paycheck..=\
I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe they can help you! Normal maps should always be normalized before final delivery, to make sure the vectors are mathematically correct for optimal shading. It's easy to edit textures in tools like…
I am developing a short film called The Psychic Ambassadors, featuring timeless beings responsible for ensuring that the world of ideas does not collapse. The project is envisioned as a series, with iconic characters such as Proyector, Maquinito, and the artist Dafome. This narrative has been evolving over many years, and…
SWEET!!! Just got Sniper Elite, Red Faction Guerrilla, S.T.A.L.K.E.R. Clear Sky, World in Conflict: Complete, The Witcher: Enhanced Edition, Defense Grid: The Awakening, Indigo Prophecy & Braid for $60!
[ QUOTE ] Lol, look at the system requirements. [/ QUOTE ] They're just wc3's old requirements, aren't they? Edit - Heywait, if so I need to install wc3 on this computer. Edit2 - yes, awesome.
Hi Artist_in_a_box, It seems like the normal is still in "sculpt mode" -- this is a simplified preview of the normal for quick editing. Simply exit sculpt mode before saving out your normal and you should be fine! - Teddy