I have this old computer I modeled and its two seperate objects with their own UV. When I import into DDO for some reason one of the models doesnt get a material and the other model is getting both. Im not sure why this is happening.
A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
Use the character you have modeled as a reference. Decide what you like about the design, research your subject and make a kickass character using this model and what you have learned from it as a guide. Models made from tutorials don't really make a splash in portfolio land.
Well I have this model on my computer, I've made it a long time ago, Jagdpanther WWII german tank. I'm not gona finish it so I might as well show the model.
Hey guys, I am new to modeling, especially in 3DS Max. I would love some feedback on a prop I am modeling: Its suppose to be a weapon crate from Borderlands :)
Some cool models... I think I like some of these better than many of the Q4 models. http://www.worthplaying.com/article.php?sid=33650&mode=thread&order=0
I am working on a balrog model in my spare time. I did a quick render and concept from the 3d model first and now continuing with the model itself. C&C are welcome..
Hello Guys, This is a model I created in Maya. Please give your precious feedback and let me know what do you think about it. Below is the reference on which this model is created.
You might find it useful to find an Asaro head model (these are all over, plenty of free references you can use). An asaro head simplifies the forms of the head. You can then grab just a single vertex at a time and get a feel for how much you can change the character just by moving a single vertex at a time. And the end…