End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Install issues. This is what Im getting when I run the the latest update in Maya 2026, import maya.cmds as cmdsfrom CreasePlus import CreasePlusMainCreasePlusMain.start() # Error: ModuleNotFoundError: file C:\Users/xxxx/Documents/maya/2026/scripts\CreasePlus\CreasePlusCore.py line 25: No module named 'CreasePlusNodes'…
At the beginning, I was thinking about what kind of scene I needed to make. Every scene for me I need to reach a few things; 1 a new challenge 2 can get more knowledge 3 try new processes, apply to the project. I really like koooolalala works www.youtube.com/user/koooolalala Here you can go and watch some of his videos.…
Really quick update of some blendshape sculpts. The updated metahuman pipeline calls them expressions and there are delta maps in the skin shader for the animated normals. These delta maps are essentially compressed normal maps at low resolution to keep memory small. I have no idea how to use delta maps (I think it's to do…
Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…
Still cranking away on the toon with any freetime i get. Just got an amazing new Job at BLIZZARD in CA, as a Senior Animator, and so hopefully i can spend more freetime making the cartoon once i get all settled in over there. 2 WEEKS!! As for the DRAGON WEAVER cartoon ive been busy writing out the teaser clip ideas,…
Thanks for the feedback! The pillar wasn't done in the last update. Here's a little update on the environment: I have set up a master material for everything using switch parameters: