Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-6-11.rar Summary of changes: * 'Select Vertex/Polygons in Selected Edges' improved. * Polygon creation tool in Retopo tool improved. You can click a combination of points and vertices to create polygon * Edit > Options > Polygon/Edge Cursor Control Extrusion…
I think I may have found the problem, non-planer polygons to which the append to polygon tool can't fix, rather manually moving a point on each non-planer polygon is the only way.
Here's a small composition using the pieces I posted earlier: The hangers themselves are 34 polygons each, and the blocks of pipes are 204 polygons for a 4x tube, 108 polygons for a 2x tube and 156 polygons for the curved tube part. Daphz, that model is awesome!. Will you be making the lowpoly and textures? Looking forward…