Hi all, ShaderFX was not abandoned. It has been acquired by Autodesk and its development has moved there. If you want to be on a future beta, drop me an email: kees.rijnen at autodesk. As for the question about node editor versus hand-code. It is mostly a personal preference. From a code inefficiency point of view. if you…
I don't think it was mine but at one point I released (I believe) the code to this. http://www.heads.thnom.com/female.php The code to this works like that.. I shall find the code and post that; does the job even if it isn't the one you are thinking about
Doesn't matter if it's been in there or added, it required a modification to the code and to a lawyer a small switch is the same as a total conversion so it'd set a legal precedent for mods. How the code was disabled doesn't matter, all that matters is that the code was not accessible in the unmodified build.
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…