Freelance 3D artist looking for work. I'm based in Brighton in the UK and can work remotely or commute within the South East. My primary software packages are MODO and Substance Painter and I have experience building environment, prop and vehicle assets and then using them to build scenes in Unity, carrying out…
Hey Caldria, looks like you've got a pretty solid base mesh to create your hi-res model :) One problem I found when sculpting was that I had started with a base that had an uneven poly flow, meaning that in some areas I wasn't able to add as much detail as needed and had to subdivide over and above what was required... To…
What channel is that on discord ? So whats the question exactly ? If you ask about over all look ,pose and anatomy you should be your biggest critic so if you like what you see go ahead if don't keep working on it .If you ask about topology easy way to check your current topology is good enough is to use autorig and test…
I usually remove the middle seam once I have finished deciding what's stays mirrored and what not. if the part wher the seam down the middle is not supposed to be mirrored make sure you un mirror that section of the uvs. essentially you have to flip tem back into place and weld them together in the unwrap window. Then go…
Apply Here! Summary Telltale Games is looking for a Lead Animator. On your project, you will be responsible for ensuring that all the animation is completed at a high level of artistic quality, and within the time constraints of our production schedule. Responsibilities * You will collaborate with our Art Directors,…
Bohemia Interactive Thailand, independent developer of video games, is looking for a Senior Artist with passion for creating PC and console games. Join the production team of the newly developed game franchise and work closely with design and other teams to produce high quality assets for in-game usage, setup and improve…
Hello Polycount! I am a 17-year-old pixel artist who is getting started freelancing art for games. I have a huge passion for playing and making games, and have wanted to get into design as a career since I was a kid. I specialize in tilesets and area creation, but I also make sprites, animations, and more. Here are a few…
Greetings all! I would love some feedback and advice on this WIP I have. This is the first "big" thing I've tried in modo and the first time I've tried using subD's. At the moment I am only trying to create a good looking model. Later on I might try and make a game version of it. I would also like to try…
Obviously, I can just connect all the UV islands and do it that way, but then I can't pack my UVs very well. How else is this accomplished? It really kills the look when you go around a corner and the bricks don't line up at all on both sides.
Greetings, I am available for freelance modeling/texturing/environment art jobs currently and am looking for project of any scale. Currently I am only considering paid jobs, however they can be anything from small "pay per model" jobs to bigger full-time remote work. My portfolio is located at http://www.renefisher.com/ My…