Howdy guys , If your interested in a challange or two for use in a rts game project, this is the advertisment to read. STATUS OF THE PROJECT: We are a team in the preproduction phase of an rts engine and are starting to develope visual content as we are going fowarding with early camera, controls and character(units) feel.…
Hi! I'm happy to have finally joined Polycount. One of the reasons I decided to join was to team up with a texture artist or a group to create TF2 items with. I've been working with TF2 for a while to learn the ins and outs of modifying its game content, while also learning how to create 3d models with blender in my spare…
Hey looks cool for school, Are you going for, it's brand new or trying to 1:1 replicate the reference? Hmmm, the chain might be problematic (high) but then again it might be fine. Are their limits to whatever the project details are? or was it make the "meetmat" or do your own thing as directions? Looking alright so far,…
Ah, I thought I had been trying to make the curves more pronounced as preparation before placing edge loops and using turbosmooth. Since the chamfering wasn't working well anyway, I scrapped them (just reloaded an interation before I started chamfering) and got on with doing the triple edge looping. It took a few days on…
Looking good! I reckon definitely cut more polys out of the shoes, remember for a top-down game like League the feet are pretty small on screen and don't need much detail. Look at some wireframes of the actual characters and you'll see what I mean. The ballpark tri-count for the game models seems to be around 6-7k (without…
what i see, is too many edge loops too soon so you end up with a lumpy sort of model. That said id be curious to see how it smooths, because maybe it would look fine. But my main suggestion would be to start with the bare minimum needed to make these shapes. and then add loops and make large adjustments to get it looking…
hey man! if you are going to post only loops you can try gifs, they are lighter and loops forever making it easier to study your last assignment is really good, there is a lot of weight. I would say that it looks a little stiff on some parts, but it is a robot, so it good as it is =] if you post the framerate also will be…
If it's ZB your focussed on learning, just do that and know that there are a hundred techniques for moving between Max and ZBrush, Most of which need no fore planning, or particular methods of working. You've made a great start but just so you know, working without any reference is the most difficult thing you can do,…
Hi there!! I am a 3D Artist from Spain, currently living in LA and trying to get into the game or VFX/Animation industry here in US. I specialise in concept design, modeling, texturing and animation and have experience working on a shortfilm (http://fugashortfilm.com/) that has won several awards and been selected in some…
Does that bow have a high poly it was baked down from? i notice you have support edges over the whole thing and theres alot of stuff like this that make it feel like all youve got going on is a korean bevel and thats it. Just a lot of shading errors. Also the roughness variation is basically nonexistent and overall it kid…