Too many, not enough time to take pictures of them all. The front of my desk at work is dedicated to robots/mechs. At home there are toys in almost every room.
The pose is a little stiff. I'll shirk responsibility and post an image from the PSG art tutorial (http://www.itchstudios.com/psg/art_tut.htm#perspective_and_construction) (Ignore the mech for the purpose of this)
hey there, thanks for the feedback by the way! I've chosen C ! I like the dynamism, and how Rumble is positioned, so we can see both, champion and mech.
Absolutely. To my experience QuadRemesher works great on both organic and hard-surface (mech, robot, etc.) characters. See my post above for a workflow suggestion.
Hi everyone, I am new in this forum. It would be great to hear some feedback/critique to improve workflow and overall design output. It was done in blender and textured in substance painter. Thanks a lot.