Hi there,Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project.The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas.This is a remote position for a game…
We are looking into adding some support for Dota 2 content in Marmoset Toolbag 2, does this sound like something that would be interesting/useful to the Dota community? This would likely involve some custom shader models to match the look of the Dota 2 shader, as well as a few features to support loading of Dota 2 style…
Haven't seen a thread about this yet, and now the beta for it is out! (click image) Just an FYI, it's not the standalone Source 2 engine. BUT, it is the beta of a build from the Source 2 engine on DOTA 2. I'm downloading now to play with it and see how it is. I'm happy to see how nice their new hammer editor resembles…