As i said, poopipe, i am not a skinning expert. i thank you VERY MUCH for mentioned Skin Morph modifier: i didnt know about it, read 3dsmax help about, went search some tutorial and found this modifier is great!Didnt know 3dsmax has this tool (i really missed it for a long time): thanks. For those ones dont are…
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
Oh, and to actually contribute to the thread: I'm someone who kindof publicly/obviously struggles with balancing art in my life. I by no means have this down to a science, but here's what gets me results: * Immerse yourself in things you find inspiring. I try to consume media based on what's impressive to me more than just…
I would recomend to aim for those models uv'ed/textured and game ready. Post screengrabs on forums, discord art groups and get as many eyes as you can to see your work and feedback it. There good free tutorials on Youtube from Tim Bergholz for beginners with whole process. Since you aim for making worlds, get a small…
Been on vacation for a few days now I'm back and feeling all refreshed! Anyway here's a tiled brick texture I came up with for a project I'm working on. Its not spectacular but not too terribly bad either. Mostly just a pattern in the shade of the brick. It looks like when they constructed the building, the brick mason…
In the tire example shouldn't there be more polygons in the silouette of the lowpoly wheel? I mean I can still count the sides no matter how detailed the highpoly mesh is. Anyway, I'm in the same position as Dio. I have made some low-poly characters and a few highpoly (that looks terrible, but anyway) so I have some…
I just started working in Maya like three months ago. I didn't read any tutorials, a friend just showed me how when you press spacebar you can do most of the stuff you need to from there. So I start an average male human character in order to get used to working with Maya, I don't even know what the fuck the attribute…
ah yess!! finally got my way through passing over maxscript values to flash and the other way around. Now I can really send data back and forth :D I need this so that maxscript reads out the files in the customizeable /scripts (int the MZP file you can customize) and sends it as array to flash besides this I finally got a…
Hm, can't reproduce your issue. Did you accidently assign the body material to the glass mesh as well? Here is how it looks in Toolbag on my end (flipped normal map Y). For the glas material setup, I would read some tutorials.
For stylized texturing techniques, see the tutorials here from Fanny "Faf" Vergne: http://wiki.polycount.com/wiki/EnvironmentSculpting Also the modular set Pirate castle [UDK] https://polycount.com/discussion/91066/pirate-castle-udk/p1