here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
cool and creative concept. The colours are good and complementary. Some of the mechanical detail on her face doesn't seem to serve any functional purpose, especially the larger gear. This is fine imo, but personally I find that aesthetics = form + function. Some areas seem a bit sparse on polygons, shoulders, and the…
Hey,Its been a while since i last did a full landscape in UE (actually, back then it was UDK) so i decided it was time to dust off World Machine and get cracking. Some reference images for what i am going for: The main purpose of this is to create a realistic large scale environment with good close up detail that also runs…
It has been a few months since I last fired up Mudbox but if I recall right: the stencil is a fixed plane in screen space that you are free to position, scale and rotate (in 2D) and use to mask your brushwork. It doesn't conform to a surface in the viewport, just hovers in front of it. Snap to curve - that's a brush option…
Hi everyone I have a very anoying problem, I have my custom game, my custom pawn. When I right click within the editor and choose Play from Here, then It works perfectly and I got my character displayed on screen. But when I launch the game with the editor window ( like launching the game really ) my pawn is not visible,…
List of useful things no one told me: -Maya: To fix the "Object 'function' not found" error where basic tools, tool manipulators, and tool settings wont display, (and handful of Maya's other glitch twitches) save the scene, restart Maya and import it into a new scene. Stupid Simple, but I generally just soldier through the…
(Big version) As I mentioned before, in the past a lot of my personal 'for fun' work has been dioramas or prop collections. My goal with OWHQ has been to produce a shippable, professional, functioning environment, with the emphasis on looks first (I'm an artist after all) but design a close second. For lack of a cooler…
Hello everyone. I have been browsing here for a few months, in preparation for the final leg of my game design degree. I recently taught myself Zbrush and Quixel 2.0, and I would really enjoy some feedback. I took a concept piece that I made in Alchemy, sculpted it in Zbrush, and rendered in 3Do. All maps are baked in…
Since production on Halo 4 has ramped down I have found some time to do some personal work again. These doors have been a work in progress for the past month or so; they are both exercises in modeling as well as door design. I wanted to create a series of doors that avoided the typical cliches of most fictional designs and…
Hey all, Working on the head section of my mech — day 2 into texturing. Looking for feedback on how to improve grime placement and add more storytelling to the surface. It’s meant to be a functional military unit, not a relic. Any tips or critique appreciated! Thanks!