I have a question about normal mapping a modular building piece. I suppose for an example of my question, I'll just use Stephan's building. Would you normal map a building like that the same way you'd normal map a prop? Where you go through the object and bevel the edges so that something like the window edges will have…
Thanks for the replies, Sure thing, examples and specific questions coming up... I just can't use the actual piece so I'm doing a quick example prop. I'll be back with screenies in about half an hour.
Hey Guys, Are there any examples/tutorials out there to set up simple context dependent hotkeys in maya, based on selection type and selection count for example if faces are selected execute selectadjacentface.mel, or selectadjacentvertex.mel for vertex selection, etc?
They look pretty good. IB and Ott bring up some good points I would follow their advice and modify the models accordingly. After that the next big hurdle is getting them unwrapped in a fast, clean, optimized way. The counts could be considered fine if most of those polys contributed to detail or helped you create optimized…
Regarding the command line/scripting aspect we updated Substance Batchtools to version 6. Here is the changelog : Substance Batchtools 6.0 Fixed: ○ [Global] Use png format by default for image creation (instead of jpg) ○ [Global] Help need to be more explicit (we now use more specific information and provide more examples)…
hope the german authority doen not take THAT long. i still continue to update the current version. right now im nearly finished with implementing an update mechanism. with this you can check and update the tool inside the tool. the last days i added some new features and fixed some bugs * added context menues for selected…
http://jobyotero.com/games/Ghost/ConceptArt/Worlds/african/AfricanMission1_MountainInterior.jpg While the room itself has symmetrical features almost everything is unique. You've treated them more as props and pasted them around. For example, those small duck bills in the corner are actually a large hippo statue that fills…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…