I may rework the character model geometry in the future, at the moment I just wanted to focus on the lighting. I felt that the 2018 model was very poorly lit with the materials not being defined (like subsurface) and little to no definition of the form, shape and details. By adding some rim lights and reworking the…
Basically just fill the gaps in what ever way you find works the best visually. This is a good opportunity to think about the major forms and what supports the silhouette. If it doesn't add to it then it probably doesn't need to be modeled and can be defined in the maps. Still depends a lot on what you're going for…
Hey RMunday, I wrote some notes on syncsketch about the poses. I think you should hold off on the splines and go back to focusing on poses. I have trouble exaggerating my work too. I find it helpful to look at other animations and see how far they push it. After pushing your key poses further, you should define your…
* The stitch down the front-center unrealistically fades into a smooth surface - I would either continue the stitch-fold below the logo, to the bill, or completely remove it. * Lighting the object will allow its normal maps (if any) and the rest of the shader to better define the material surfaces you're working to figure…
Since you already have the sewing pattern, you could try the Cloth modifier. Trace the two shapes with splines, apply the Garment Maker modifier or Subdivide set to Delaunay, copy (edit: reference) and arrange very roughly like shown by Eric, define the connected seams and simulate in place with some internal pressure. If…
Traega Entertainment is looking for an experienced and impassioned animator to spark life in our characters and worlds. As an Animator it is your privilege and responsibility to work with the team to explore, define, develop, and iterate on appealing gameplay and narrative animations. The passion and dedication…
Responsibilities: * Work closely with the core Design Team to drive the creation and refinement of game designs. * Coordinate with Design Team members and the Producer to help define scope, schedule design tasks and meet milestone demands. * Perform ongoing design to iterate on, improve, and flesh out the game design…
NetDevil is hiring Animators for a new unanounced title. From the ND website:: Essential Functions: Maintain look and feel as defined by the Studio Art Director. Animate both human and non-humanoid characters Animate mechanical objects Help define in-game character motion paths Help define character joint setup and rigs.…
Cole hit the nail on the head, but I think its important to give a practical example as well. Go into your kitchen, and look under your fridge. Its dark under there, right? This is because the light source is occluded. Now, go grab a flash light and shine it under the fridge. The previously occluded area is now illuminated…
Making damage states is a pain in the ass. The method I've used for sims and stuff is always canned: You just hide the swapped mesh with lots of smoke, debris and flames. Also the "shatter" and break mels I have found over the years ALWAYS kill the UV's, and if it doesn't kill the first UV, it kills the second UV or the UV…