the best thing about these recent vector games is that they don't run poor on really low-end systems, like from 30 to even 72fps on a p2 233 w/ banshee.
[ QUOTE ] Cheap, are'nt you on a 233 mmx system? of course it's going to be slow. [/ QUOTE ] It's slow on my Athlon 1ghz w/ gf2. Deep Paint 3d and Blender are *MUCH* faster for painting.
@polymath256 Just to be sure, are you setting the model to unlit? Vertex colors multiplied over an existing lighting/shading model can be quite dark. Here's a video from an old Playstation Underground disc that shows how they applied vertex colors to light scenes in Tomb Raider 3 (starting at 3:53):…
here's a few I like: (while trying to avoid some of the overused oens): Pistols: FN Five-SeveN (base for latest BSG pistol) http://world.guns.ru/handguns/hg18-e.htm HK VP70 (Single Shot pistol, 3 rnd burst with the stock attached) http://world.guns.ru/handguns/hg84-e.htm *Sig 232/230…
definitely go over to technical talk for sub-d edge loop flow. they have some really great knowledge to share. http://www.polycount.com/forum/showthread.php?t=56014&page=233