I think you misunderstood some of the posts. I do not believe anyone was rushing for an update. I am also sure most people do infact understand the situation and are fairly patient. The incentive for the coders to update this tool is the reward of knowing their product has helped so many people. I do not recall anyone…
Like so, or am I still not understanding what you mean? Also, I think there's definitely room to improve the tab-mode stuff. Even the fact that it switches to edit mode (rather than any other) is pretty arbitrary and should be user defined. As for the UV editor, I typically set that up as my rendering window because as I'm…
here try this make a cylinder. convert to editable poly, right click a quad comes up with the option... it's magic. then go to face mode and select the caps and delete them. go to edge mode and select the loop at one of the caps you just deleted you want to extend. it has to be open edges in epoly for it to work. then hols…
As long as you use support loops to retain the shape, then it'll work fine. But in your image above, the smoothing effect is far too severe because of a lack of proper support loops. You still have some work to do to get the coke machine to look like an actual coke machine instead of a rubbery version of it. The smaller…
If your looking to do particles I recommend just messing around, its a fairly easy system to learn and each element of it is documented with a clear indication of what it does. The rest is just down to coming up with an idea of what you want. If your wanting to make FX's that tie to weapons etc.. I recommend replacing…