the anims are actualy just something to give the coder so he can get movement working in the game :) there will be actual character modelers and animators when the time comes , but now to get something in the game and moveable thats all we need. i wasnt going to even post them, but we thought it would be funny. i especialy…
Their site redesign when moving from the old black-red naughties-style forums with the gallery on top to some barren shades-of-gray tablet-optimized thing (or whatever that was meant to be) with huge header images and microscopic text in the second half of the 2010's was awful to use for the longest time. Wouldn't be…
from what i've been hearing it wont be that bad in the downtown core, but getting there might be a problem. If at all possible come on the GO train or VIA and you'l be rite next to the place! edit: or if you're coming with anyone use the HOV lane and it should be fine
Hi everyone! I currently have a team (2 programmers including me, and 1 audio member) that is working on creating a clone of Overcooked to bolster our portfolios. We followed CodeMonkey's tutorials and pretty much have the code and audio done, but we would love to have a 3D artist on board that could reskin the graphics or…
Wow do you still work for Crytek?! Pretty sweet that you are doing the weapons for such a kick ass company! Would you be interested in some freelance work I am making Gears of War 2 for the PC based on screenshots and my imagination, pretty sure I'll get a coder soon but we are using the Source engine. IF Will you come to…
Hey I am rendering lightmaps in 3D Studio Max mental ray, and each different resolution of map comes out differently. When using scanline it comes out fine. Anyone know why this is happening? Cheers Cody
Discuss face weighted normals. (or FWN for short) Oftentimes I wonder why certain features are left out of the major 3d packages, and usually I will figure out why it was ignored. But this time I am having a hard time understanding why no-one uses face weighted normals, it isn't something terribly new ID has been using it…
Hello I'm Richard Svensson. I'm the main developer behind a game called Tolroko. Tolroko is an openworld Elite-like game set on the surface of planet Tolroko. As a player you will explore the planet Tolroko, establish contact with alien races, conduct trading and diplomacy. Tolroko has been in development for a few months.…
Fistful of Frags is a Source based modification aimed to offer innovative gameplay, something rarely seen these days. That´s the challenge we want to fulfill. Take a look at our features and judge yourself. This mod started as a departure from another project called Outlaws&Lawmen. I felt that was not the place where I…
Mostly maxscripts one can download are macroscripts that just place themselfe in the "Customize User Interface" list and you can drag'n'drop them into your toolbare, but not always the scritp is a .mcr Filetype. A few minuts aggo I downloaded this script called coctail greeble and it's not a .mcr but a .ms file. Now my…