key roles needed: PROGRAMMING ROLES (Godot) Graphics / VFX Programmer Responsibilities: – Implement shaders, spell effects, particles, and lighting logic – Build visual systems for Spellmancy and environmental FX – Collaborate closely with art direction and gameplay systems UI / Tools Programmer Responsibilities: –…
So, I have been trying to go around and understand normal maps recently. This is what I understood: * Every sharp beveled edge or edges with a 90 degree angle need to have a split edge in the uv map. * The edges mentioned above should also have hard smoothing. * Every UV Island needs to preferably have it s own smoothing…
I would ask the neighbors in person first and if that doesn't work go to building management. You do need to realize that hearing your neighbors is part of living in an apartment building, however. I remember my downstairs neighbors in my first apartment would go to the building manager and complain every time I sneezed or…
Yo yo, keep up the work! I think you need a little time studying facial anatomy. Check out this person's artstation; https://www.artstation.com/artwork/QXQ8ox Your noses need the elevated muscles sliding to the cheeks to provide that smoother transition, so it doesnt look like your nose is just placed on the face. Every…
Around a month back I had begun work on a creature concept centered around the idea of being a new life form built from melding animal and human DNA in a warped sort of cloning or mass-production process in a sci-fi environment. The high poly sculpt and WIP renders of the time had come out much better than anticipated, and…
Hello everyone, I've started using UDK for a few days and I'm planning to make a little personal mod based on the Resident Evil mansion (yeah I've seen that quite a few times too :) ). I had started it in Source but I felt too limited by the rather poor implementation of models into it. At the moment I'm still learning the…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…