1.) As far as Emission, that was a quirk of porting over some code from Unity. In Unity, it was stuffed into Emission since that's guaranteed to be added to the result after all lights have been accumulated (rather than running per-light) 2.) Wat. I thought mip selection was the standard way of doing blurry reflections?…
Making a library of pieces like that is always a good idea. Personally, I wouldn't pay for it, most likely. If you made these pieces all modular you could maybe get away with selling it in the Unity Asset store? I think it would be tough to sell to other artists on polycount. Speaking for myself here, but why would I buy…
you are baking in max i guess? well the max renderer/baker is not synced with the max viewport, the normalmaps should look great in rendering, however you could use the 3pointshader with qualified normals to get the viewport to render the normalmap correctly @Kimon: that makes no sense, Max is also not synced with marmoset…
Thanks guys! I realize not everybody has cash to spend but I would ask that if you like the project please "Like it" on Facebook. At the very least that "Like" could trickle to someone who knows someone who knows someone that can pledge. Also, I hope to do further projects like ebooks and a simple app. So if you want to…
Welcome to Zenith. We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. Ramen VR is a small team of incredibly talented artists and engineers and now we’re…
I am looking for a low poly female model. Similar in style to the work by Synty Studios. I technically need 2 models and rigs of the same character. I need a full body model with a rig ready for animation. In this model, the arms and head should be separate objects so I can cull them from the camera in unity. I also need…
Hey, I am pretty new to engine work and world and environment building but I was wondering, if you build an open world environment inside unreal and you would like to use real time GI for the day and night cycle and also baked lighting for interior rooms etc, how would that be done? Would you assemble the scene in your…
I'm using topogun to bake normals, and I don't want to be so sloppy when baking normals anymore. There's something in particular that I'd like to know how to solve. I've noticed when baking world space normals, a cube gets baked nicely. But when I bake tangent space normals, which is what I need for Unity, I get the…
Hello, I am looking to bring on a pixel artist for a mobile game, the game is my clients 'Rap music video' the concept has not been decided upon but I know how they want the design to look. currently we are targeting IOS and Android made in Unity (If you have unity experience it's a plus) The contract will pay out in…
Hello Polycount community, I am developing a shading solution for Unity based on the one used in Dota 2. You can find any information about this framework on the Unity Forum. Game Shaders Volume 1 - Dota 2 I will release a demo soon with Dota 2 characters but I also would like to show the power of this shading solution…