Hi guys. This is probably a very common problem, but I can't find any useful resource on the web :/ I'm building a script that check the visibility of all the faces of a model from a certain camera angle and deletes them if needed. In this case 'visibility' is just testing if the face is 'facing' the camera, not an actual…
Hi, I am fairly new to 3d modeling, as well as the polycount forums. (1st post!) I am making a map for a game in 3ds max, and I'm constantly running into problems with roads and terrain. I finally figured out a good workflow for creating them - 1. Loft on a spline 2. Create shape from border of the road mesh 3. Shapemerge…
I am planning to export a scene with 100+ unique objects to UT3 but I need a new light map channel for it to bake the light map... http://forums.cgsociety.org/archive/index.php/t-586809.html http://www.polycount.com/forum/showthread.php?t=86532 I downloaded both of these but I cant use them the install instructions seem…
Hiya, I've been on this project just for a week or so, but I can't spare the time to redo parts of it as I've got a lot on my plate with other modules etc. I last saved this perfectly fine, no issues. Then when I copied to the memory stick, I changed the project folder name and used it on another computer. That's when I…
An AI in one game might be a worse AI then another, but is scripted in a much more fun way, such was the case of FEAR. So we can be bored out of our minds by the most neural network inspired game AI and entertained by the most scripted enemy. For me I'm always amazed by the recent inclusion of AI bots in the MOBA's, it's a…
Yeah no problem. The UVs were a bit hard to figure out. First I noticed that some faces were transparent (or inverted) in Marmoset which is strange because there was no alpha applied. Next I started looking at the model in Modo and all the faces normals seemed to be pointing outward correctly, I ran Senecas's cleanup…
Hey CodeferBlue, nice progress, keep at it! If you're looking for an easy way to save your textures in Photoshop, you can take a look at scripts like qSave. There are others mentioned in the wiki. Or you can still create actions for that yourself :) For the easiest one: New action -> Flatten image -> Save As .tga -> Undo…
What you really need to start doing is PLANNING levels professionally, working on them, blocking them out, scripting, and finishing a level. Make sure to document the entire process and show it off in your folio. And keep making levels! Show skills of more then just placing assets. You need to show off that you can script…
Ended up doing a combo of both of the above responses. Using a default scene didn't work; for some reason the cameras were always set to the default even though I'd edited them in the saved scene. I don't think usersetup.mel runs when you open a scene, just when you load Maya, so I created a default scene with a script…
I agree with Noors, making sure the pivot points match will help you keep them aligned. I don't really understand why you're moving the high poly from pillar to pillar and baking it? Wouldn't you just bake it once and then copy around the final baked model? If you need faces to better follow the shape and contours of the…