I hope you give animation a try and you find it rewarding! It's great you're exploring this stuff at such a young age because you will actually have the freedom to do with it what you wish with it and have some good times. If you decide to truly pursue animation and make some money at it, be ready for long hours of work…
Hello guys! I'm looking for some advice about my folds topology, what should I change? Is it good enough? Cause I really don't understand how PERFECT topology (for game dev) supposed to look like ( even tho I've watched a lot of references and tutorials)
It was never supposed to look too worn down, I don't like it when people exaggerate with worn down detail. But hey, that's just my opinion. Yes of course, the fingerprint could have been a little less obvious that is a major flaw in this texture, and pizza comment is just way too funny. I didn't want to go with beveling…
@BIGTIMEMASTER Great advice, mate. I'm self-taught as well and in my early days I used to soak up the Gnomon dvds.....that came in the post.... :) (there was no youtube back then. No streaming or video tutorials online, and mostly a handful of written tutorials) Before those dvds I used to buy huge 3dsMax books at an…
I kinda understand what you are saying. I know that my question is ... well ... big ? Broad ? I don't know the word for it :P But, I am not asking how to do this step by step, I am asking about advices about my aproach. I don't know if this souds better thou xd Thanks you very much! I watched the lecture and it was great.…
[ QUOTE ] holy crap i haven't mentioned blender yet, it's totally free http://www.blender.org If a dumbass like me can use it, it must be good! It's python-powered, and exporters/importers are written in Python, so you could tweak them if you know what you doing. shame the commercial-level free software want your info in…
Hi, and welcome =) 1) 7000 verts should be fine. Most games count triangles but I can't imagine you having too many with only 7000 verts. I think you should make your own model, you'll learn more. But it might be helpful to run through the process with what you have, once just to see how it goes. 2) As far as I know there…
Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are its:…